X360
Who ya gonna call..?
Mar 8th
It has been a long time since I have played a Ghostbusters game, it was back in my early gaming years on the Spectrum which looking up now says it was made in 1984….
Anyway, moving on from feeling very old the latest Ghostbusters game that came out last year is actually pretty good when I was expecting it to be pretty awful.
If you want a game that allows you to strap on a proton pack and capture ghosts then this is the game for you, it captures the cheesiness of the films and also the fun of wielding the wavy streams of destruction extremely well. You even get to use the slime cannons too, covering team mates in green slime is always fun
This is a third person shooter that allows you to play a new member of the team alongside all the famous faces of the film, you go through many different locations capturing ghosts while destroying most things in your way. You also get to use the PKE meter to help find these ghosts, this also allows for many a creepy moment in the game. The Stay Puft Marshmallow Man also makes his appearance fairly early on and you get to dispatch him, although sadly you never get the chance to drive Ecto-1
The game is paced very well, on the middle setting (Professional) it was a smooth pleasant playthrough, that was until towards the end. Then it almost seemed like the developers suddenly thought they had made it too easy and made a couple of levels a royal pain in the arse (cue much swearing, much to the girlfriends amusement). This wouldn’t of been so bad if the the game didn’t have to reload the entire level again.. I can only imagine that’s what its doing as the loading times are a bit long.. I used to love that Ghostbusters theme lol
There are plenty of nods to the films in this game (achievements named after sayings from the film, the Vigo picture in the HQ that has various sayings etc..) so any fan of the series will love the game, even if you don’t you will still find it a capable shooter… well maybe not but who doesn’t like Ghostbusters?!
Good fun, glad I only rented it though
Its like Mario Kart but not
Mar 1st
This weekend I picked up Sonic & SEGA All-Stars Racing for the 360, I have wanted a decent Mario Kart clone for the 360 for a long time now!
The demo I played the week before gave a good taste of the game but the full game certainly delivers a fun experience. Yes it’s pretty much the same as Mario Kart but that’s no bad thing. Weapons are similar, and each character has a special power up that they get when things are going badly… I love Aiai’s monkey ball All-Star move
Its nice to have a HD kart game finally, the team on this have done a great job at capturing what Mario Kart did well and I am kind of surprised that it is getting some iffy reviews.
The kids love it too!
Is Halo back?
Feb 20th
or am I just reach..ing… OK sorry that’s pretty awful!
After I was disappointed by Halo 3: ODST I was hoping that Halo Reach might at least point the series back in the right direction and after watching the following video I am convinced it is. Spartans are back and the graphics look like they have got a nice update.
Its nice to be able to get excited over a Halo game once again.
Halo 3: ODST or OSHT?
Feb 3rd
Now I have always liked the Halo series of games, they are one of the few series of console FPS games that I think actually ‘work’ on a console but I do think that Bungie lost their way a little on this one.
The decision to move away from the main hero Master Chief of the previous games was a brave one, instead in ODST (Orbital Drop Shock Troopers) you are a rookie member of one of these drop shock troopers. A drop goes a bit wrong and your character then spends his time wandering the city finding clues to what happened to the other members of the team, and when you do find a clue you then play a mission in that team members shoes to show you what happened. This obviously leads up to the final levels of the story once you find out what happened to each.
It is not that bad a concept except the wandering around the city to the next clue does get boring after like the second one, a more linear approach would of been more interesting (for once) I think. The actual proper missions were fun though, especially the ones where the whole team were together… however there are very few of these which also lets it down.
As you are no longer the super marine that you were in the previous games you now have proper health that doesn’t regen by itself, at first I thought this would be quite a nice change and make combat a bit more of a challenge.. which it did… but not in a good way I feel. All it tended to do was slow down fights when you were low on health, at least before you could go find cover and recover before and keep the game flowing but now you find yourself just dying alot to allow you to carry on faster.
I realise that this game was a bit of a stop gap title, but it had some nice ideas. I have always liked the working in a team aspect, its just it didn’t use it enough. ODST is a fairly enjoyable game if you like the Halo universe but if you were new to the series you wouldn’t be very impressed. It’s worth noting that I never played this multiplayer but that’s because my idea of being of fun is not being killed over and over and over again against people who play Halo day in, day out!
Lets hope Halo: Reach does a better job.




